




8:18 pm
5 December, 2014





I encountered a strange issue, don't remember seeing it on Wabbit before.
My villagers AI seem to have its effective radius severely clipped, ot at least it looks like that.
Examples of what I've seen:
- they do not seem to do anything, not even walking around, unless I come real close to them;
- they do not replant crops, unless happen to be at very close proximity to them. I had to push them around until they recognized farmland nearby and started planting.
- they do not notice other hungry villagers unless really close. Again, I had to practically push farmer villager face-to-face with the hungry one to make former throw some food.
I may also mention this: I have an automatic food farms running by villagers. There are three floors, with 6 villagers total (a farmer and a hungry villager to throw food to per floor). Strangely, the lowest floor worked well most of the time, but on 2 higher floors farmers behaved like I described above: they did not seem to do anything unless I stand very close, and refuse to plant/give food unless I push them very close to work area / hungry villager.
In general, they seem to be moving and acting very slow, like their internal clock runs several times slower than rest of the game. This seem to affect breeding speeds too.
7:03 pm



27 June, 2014





9:07 am



27 June, 2014





I believe I have fixed both of them.
I killed and replaced the top and middle "hungry villager" with clean new ones that I was certain had nothing in their inventory. The top farmer started farming straight away.
The middle was still lost in thought. I then saw that there were empty farmland so I threw him some seeds and he took off straight away. As the middle "hungry villager" was not "hungry" before I replaced him your farmer had no need to gather food and therefore had run out of seeds replacing the ones I can see you manually harvested.
Notes :
Farmer villagers will not harvest if they have enough food and there is no one to feed.
The reason why they farmed occasionally was probably because when you pushed them closer they could see the hungry villager right down the bottom. Once they wander further away to the edge of their level they loose sight of him and loose interest in farming until you push them back again.
The farm design you are using is very precise and one missing element can mess up the whole thing. You should also be careful how much you manually harvest. As at least 1 stack of their inventory is bread they will quickly run out of seeds. I know from planting it myself it takes quite a few.
1:14 pm
5 December, 2014





pegasusdream said
Farmer villagers will not harvest if they have enough food and there is no one to feed.
The reason why they farmed occasionally was probably because when you pushed them closer they could see the hungry villager right down the bottom. Once they wander further away to the edge of their level they loose sight of him and loose interest in farming until you push them back again.
The farm design you are using is very precise and one missing element can mess up the whole thing. You should also be careful how much you manually harvest. As at least 1 stack of their inventory is bread they will quickly run out of seeds. I know from planting it myself it takes quite a few.
Oh okay. That's interesting.
I had replaced top non-farming villager couple of days ago, because I suspected older one got food in inventory, but I also filled their inventory with seeds; I heard somewhere that this will prevent him catching any food occasionally.
As for missing crops, I was removing some of them in attempt to force farmers do something...
Thank you for your help, I will keep an eye on how they work from now on.
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